Weapons and Armour and Hit Points (Oh my!)

Weapons and Armour and Hit Points (Oh my!)

This is a set of optional, untested, experimental rules to introduce a more traditional damage system to FU. This is quite a departure from the standard FU rules, as it is more prescriptive in how things work, and has a list of tags that should be used in specific...
Conflicts and Stress

Conflicts and Stress

Conflicts, such as combat, arguments and other opposed actions are a staple of RPGs. Her I outline a more detailed conflict resolution process for FU. What follows is heavily inspired by the work of the original FanMadeFU yahoo group, Adrian Price’s FUBAR and...
Setting Stakes In Your Games of FU

Setting Stakes In Your Games of FU

I had a great conversation with Christoffer over on the FU Facebook page about setting stakes in your games of FU. At the core of the discussion was how do we ensure that our games don’t grind to a halt when a player rolls a “no” results. Up until...