Weapons and Armour and Hit Points (Oh my!)

Weapons and Armour and Hit Points (Oh my!)

This is a set of optional, untested, experimental rules to introduce a more traditional damage system to FU. This is quite a departure from the standard FU rules, as it is more prescriptive in how things work, and has a list of tags that should be used in specific...
FU in German

FU in German

I have been very remiss in not sharing this awesome piece of work much, much earlier – FU available in German, both as a digital download and as an online SRD! This awesome undertaking is by Tina Trillitzsch and Thorsten Panknin. Check it out here It is my...
My take on the Vagrant dice system

My take on the Vagrant dice system

Vagrant Workshop have done a fantastic job on two amazing games that utilise the FU system. If you haven’t checked out Earthdawn: Age of Legend or the Equinox Storygame Guide, you should – they are beautiful products, evocative settings and well worth...
FU-20

FU-20

FU-20 is an experiment. I have played around with a bunch different resolution mechanisms over the last twelve months and using a d20 was one of them. I even went so far as to draft another iteration of FU with rules taking advantage of the twenty-sided die. What...
Dice and System Matters

Dice and System Matters

I have been giving some thought to the dice mechanism in FU lately. A lot of thought. In fact, I have been chasing myself in circles thinking about how actions are resolved, what is important and why. I decided I would write this post so that; I could clarify for...
Conflicts and Stress

Conflicts and Stress

Conflicts, such as combat, arguments and other opposed actions are a staple of RPGs. Her I outline a more detailed conflict resolution process for FU. What follows is heavily inspired by the work of the original FanMadeFU yahoo group, Adrian Price’s FUBAR and...
Exploring Drives

Exploring Drives

Today I want to talk about drives in more detail. The classic FU rules describe them as defining a character’s “purpose”, or the thing they most want to achieve. However, drives can be much more than that. Drives can be the overt reasons a character...
FU Dice Pool

FU Dice Pool

Big one today – I am sharing the dice rolling system that I am strongly considering using as an alternative to the classic Beat the Odds roll. This is definitely playtest material and I would love to hear your feedback. Why a new mechanism? Before we get into...
Setting Stakes In Your Games of FU

Setting Stakes In Your Games of FU

I had a great conversation with Christoffer over on the FU Facebook page about setting stakes in your games of FU. At the core of the discussion was how do we ensure that our games don’t grind to a halt when a player rolls a “no” results. Up until...
Character Advancement and Experience Points

Character Advancement and Experience Points

Currently, the FU rules do not provide details on advancement through experience points, instead suggesting to change descriptors and make adjustments to characters in a more ad-hoc manner. It is a small step, however, to reward play with experience points and tie...