Character Advancement and Experience Points

Character Advancement and Experience Points

Currently, the FU rules do not provide details on advancement through experience points, instead suggesting to change descriptors and make adjustments to characters in a more ad-hoc manner. It is a small step, however, to reward play with experience points and tie...
Super Powers and Trademarks

Super Powers and Trademarks

Today I’m going to share one way you might use trademarks in your games of FU – to represent amazing super powers and incredible talents. This is how I actually came up with trademarks in the first place. I wanted a way to simulate the awesome powers and...
Making Custom Dice for FU

Making Custom Dice for FU

FU uses dice to generate a response to a closed question, with Yes, No, And, But providing six distinct possibilities for resolution. While these results can be generated with a standard six-sided die, sometimes it is fun to have something a little more custom. In my...
Overview of Earthdawn: Age of Legend

Overview of Earthdawn: Age of Legend

I have recorded a short video overview of Earthdawn: Age of Legend by Vagrant Workshop. This is an amazing game with brilliant production values based on FASA’s setting and the FU rules. I do apologise for the poor quality of the video, between using a phone, my...
Introducing Trademarks & Meta-Tags

Introducing Trademarks & Meta-Tags

FU works really well just the way it is, but today I am going to share with you two changes I have been working on – tags and trademarks. The first is a pretty simple adjustment to the language we use to describe functions in the game, while the second provides...