My take on the Vagrant dice system

My take on the Vagrant dice system

Vagrant Workshop have done a fantastic job on two amazing games that utilise the FU system. If you haven’t checked out Earthdawn: Age of Legend or the Equinox Storygame Guide, you should – they are beautiful products, evocative settings and well worth...
FU-20

FU-20

FU-20 is an experiment. I have played around with a bunch different resolution mechanisms over the last twelve months and using a d20 was one of them. I even went so far as to draft another iteration of FU with rules taking advantage of the twenty-sided die. What...
Dice and System Matters

Dice and System Matters

I have been giving some thought to the dice mechanism in FU lately. A lot of thought. In fact, I have been chasing myself in circles thinking about how actions are resolved, what is important and why. I decided I would write this post so that; I could clarify for...
Conflicts and Stress

Conflicts and Stress

Conflicts, such as combat, arguments and other opposed actions are a staple of RPGs. Her I outline a more detailed conflict resolution process for FU. What follows is heavily inspired by the work of the original FanMadeFU yahoo group, Adrian Price’s FUBAR and...
Exploring Drives

Exploring Drives

Today I want to talk about drives in more detail. The classic FU rules describe them as defining a character’s “purpose”, or the thing they most want to achieve. However, drives can be much more than that. Drives can be the overt reasons a character...