Weapons and Armour and Hit Points (Oh my!)

Weapons and Armour and Hit Points (Oh my!)

This is a set of optional, untested, experimental rules to introduce a more traditional damage system to FU. This is quite a departure from the standard FU rules, as it is more prescriptive in how things work, and has a list of tags that should be used in specific...
FU in German

FU in German

I have been very remiss in not sharing this awesome piece of work much, much earlier – FU available in German, both as a digital download and as an online SRD! This awesome undertaking is by Tina Trillitzsch and Thorsten Panknin. Check it out here It is my...
My take on the Vagrant dice system

My take on the Vagrant dice system

Vagrant Workshop have done a fantastic job on two amazing games that utilise the FU system. If you haven’t checked out Earthdawn: Age of Legend or the Equinox Storygame Guide, you should – they are beautiful products, evocative settings and well worth...
FU-20

FU-20

FU-20 is an experiment. I have played around with a bunch different resolution mechanisms over the last twelve months and using a d20 was one of them. I even went so far as to draft another iteration of FU with rules taking advantage of the twenty-sided die. What...
Dice and System Matters

Dice and System Matters

I have been giving some thought to the dice mechanism in FU lately. A lot of thought. In fact, I have been chasing myself in circles thinking about how actions are resolved, what is important and why. I decided I would write this post so that; I could clarify for...